If you don’t believe me, you can read a (semi) post-mortem from the creator of glium, a Rust safe OpenGL wrapper: Glium post-mortem - The Rust Programming Language Forum At Apple don’t really know what they want and every year is going is an old spec that does no longer reflect the state of current GPU architecture, and on top of that, even in non-Apple land it was implemented poorly across drivers. I’m considering to abandon all Apple products/platform. Please let me know if I can help out with beta testing or something else. I had a look at that project you shared and it does seem pretty neat. In the mean time it seems like the focus is on getting WebGPU there to the detriment of ES2 support, so it’s another no mans land of which tech to adopt today.Īnother thing about WebGPU that I think could be very cool is coupling it with WASM/WASI, which as I understand it means you’d be able to get truly cross platform binary deployment. In a nutshell seems like Safari doesn’t really support GL ES2 very well, so you can either use ES1 which is ancient, or wait till WebGPU gets a good level of features and support which will happen but isn’t quite there yet. I was actually pretty optimistic about web based stuff but then I dug into it and seems like its just as much of a mess as current graphics library space, in terms of compat/features etc. Just seems like a pitb to get going, which is why I’d really like some sort of framework or abstraction layer over the lower level things. One of the things that has been holding me back around Vulkan/Metal is the complexity as I perceive it. I don’t think there are any easy answers here. Also one of the great strengths of oF is all the addons, just makes it so easy to get up and running. I appreciate what a big effort it would be to move from opengl.
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